Samurai Standoff: Ghost of Tsushima Impressions
It wasn't long into my experience with Ghosts of Tsushima by Sucker Punch Studios, that I knew I was going to love this game. The moment occurred shortly after a battle with a group of invading Mongols. I was about to head out when I peeped a dying Mongol soldier trying to crawl away. We can't have that! I dashed over to the dying npc and was given the green light, "press square to end suffering", I was hooked.
The story of Lord Sakai's vengeance unfolds with the eloquence of its inspiration without losing its sense of time or place. The influence of Akira Kurosawa is immediately apparent and Sucker Punch has executed this vision beautifully.
The game oozes atmosphere from its sensational soundtrack, to the trails of bodies the Mongol army leave in their wake. As you travel through different regions of the island the leaves change colors, grasslands go for long stretches, beaches, bamboo forests each with their own distinct flavor and personality.
Creating a very special experience for camera mode enthusiasts (especially in Kurosawa mode).
The battle system is amazing, you can switch seamlessly through stances, quickly deploy gadgets, parry, slash, and poke to you hearts desire, as well as engage in tense stand offs and generally fuck shit up in feudal Japan.
With all the good the game also has numerous bugs. NPC's will get caught in a loop of falling in the same space, and I had one encounter where I couldn't move on until I cleared all the enemies but the game wouldn't allow me to actually attack said enemy with my sword, sucked..
I truly recommend this game for any open world fans looking for a change of pace, I think this game will change the way we play open world melee games. Also, you would be hard pressed to find another title that lets you write haiku while drenched in the blood of your enemies....Kudos Sucker Punch.